# Business Model
> [!note] Definition
>
> The **underlying logic** of a company: how it creates and captures value?
- [[business-model-canvas|Business Model Canvas]]
- [[business-model-generation|Business Model Generation]]
- Two fundamental choices
- [[value-proposition|Value Proposition]] -- low cost/price vs. product/service differentiation
- Target Market (scope) -- board (mass market) vs. narrow/niche (focused)
- Fit vs. Trade-offs
## Examples
- **Razor and Blades:** low-margin item, high markup replacements
- **Hotel California:** a must-have product that traps customers into buying unrelated high-profit items
- **Cheap Chic:** Stylish but inexpensive merchandise. Typically allows for high margins with low price points but expensive feel.
- **Bricks and Clicks:** Online ordering, in-store pickup
- **Franchise:** Sell the right to use business model in exchange for percentage of revenue.
- **Loss Leader:** Velocity items offered at low margin in anticipation of additional sales at higher margin. (e.g. Gas stations)
- **Subscription:** Recurring revenue. Creating a significant asset and renting a piece of it.
- **Freemium:** Product offered for free. Typically 8% of users upgrade to become paying customers.
- **Nickel and Dime:** Price the most cost-sensitive item as low as possible and then charge for every little extra. (e.g. Airlines)