# Effort and Time Estimation
- Best practices
- Avoid _anchoring bias_
- Time/Effort Estimation
- Relative Estimation
- T-shirt size, picking a medium size item first
- Story points, pick a starting one, and assign points based on
[[fibonacci|Fibonacci numbers]]
- [[agile|Agile]] Effort Estimation
- Planning Poker, uses Fibonacci cards
- Dot Voting, with color coded dot stickers
- The Bucket System
- Large/Uncertain/Small
- Ordering Method
- Affinity Mapping
- Three-point time estimating: optimistic, most-likely, and pessimistic
- Triangular Distribution: $E = (o + m + p)/3$
- Beta (PERT) Distribution: $E = (o + 4m + p)/6$